Complete text -- "The Study of Fate/stay night"

10 August

The Study of Fate/stay night

I have started sharing the translation of the study of the video game Fate/stay night, on twitter.

https://twitter.com/mackuro3/status/1689458197244039168
黒田誠 on Twitter: "Chapter 3 Existence, Phenomenon and Personality: Summoning Magic and Individuality in Fate/stay night #FateStayNight #SummonedHeroes #FictionalCharacters #ExistencePhenomenonPersonality" / X



Chapter 3

Existence, Phenomenon and Personality:
Summoning Magic and Individuality in Fate/stay night


1 New Attributes of Games as A Mode of Fiction

Fate/stay night is an erotic game based on the scenario written by Kinoko Nasu released by Type Moon in 2004. The game is based on the battle of magicians who try to win the Holy Grail, which has the power to fulfill their immense desires, by summoning heroes from the world of myths and legends as their servants. It was initially released as a Windows version of computer software, but has now been ported to several home video game consoles and is widely accepted in general. The fact that many of the high-level erotic games such as Kanon and Air have followed the same process and are accepted by the public as general game and anime works seems to be a particularly interesting fact that tells the actual state of current Japanese cutting-edge fictional expression and the environment where these artworks are created.
11:29:43 | antifantasy2 | | TrackBacks
Comments
コメントがありません
Add Comments
:

:

トラックバック